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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.04 19:41:00 -
[1]
- remove redundant buttons in stations.. what do I need the market or fittings button there?
- station panel is too wide. Best would be to get rid of it completely and think of something else (put station services, guests, agents and corp offices in the neocom under a button). Corporation offices tab isn't needed any more. Guests for example could be accessed via local and filter options.
- neocom alignment horizontal please (not just left/right) and if autohide is ON, please don't let it MOVE OTHER windows around when it expands!
- current location information panel position free adjustable (I'd prefer right lower corner and less info)
- give me vertical separated overview tabs, so that I can have an fixed area (x lines high) and don't need to switch all the time
- option to give stuff in overview background colours as is possible for pilots
- show session timer IN NUMBERS and not this animation I have to hover over to get the information I'm interested in
- ability for shorter overview descriptions for planets/stations/stargates as it is possible for ships. For example stargates always show up as 'stargate (targetsystem)'.. I want to get rid of the 'stargate'-part please.
Same for stations.
- tactical overview needs a full 360deg sphere with markings around it, so I can really use it for NAVIGATION and TACTICAL assessments. I want to be able to fly to 260deg longitude and 50deg latitude please. Call it 0-360deg horizontal and +-90deg up/down if you must, but please give me a visible fine spherical grid I can use!
- quickbar for contracts as we got in market
- map option to remove all stars further out than x jumps from current selected system or route or not in the selected region/constellation
- fitting screen option to have the fitting stats on the left instead of the right
- camera option to keep it in relative orientation TO THE SHIP (if ship rolls camera rolls too, if ship turns camera turns)
- mass-select + drag&drop of blueprints in the sci&indu-window/blueprints-tab
- corporation window/wars tab confirmed losses/kills visible to ALL corpmembers or bound to some role like security officer or accountant
- assets window, search tab, give us sort by jump range of found results
Public Idea Tracker | 24 Hour PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.04 19:47:00 -
[2]
Originally by: Sergeant Spot When I remotely look at a BPO/BPC, any modified ME/PE is not shown (important when looking at build components).
Same thing for BPOs/BPCs in build and in labs, even if I am in the same station.
Sci&Indu window.. blueprint tab Public Idea Tracker | 24 Hour PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.05 07:31:00 -
[3]
Originally by: Dethmourne Silvermane
Quote: current location information panel position free adjustable (I'd prefer right lower corner and less info)
This. Please, this, especially now that multi-monitoring is easier.
Totally forgot..
List of Waypoints is the same.. at the moment it's below some chat windows for me. I want that to be moveable free also.. right besides the overview would be nice. support Public Idea Tracker|24 Hour PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.05 14:39:00 -
[4]
Originally by: Vanir Waelcyrge * choose "show info" on the current location thingy in the top left corner
This. There is no way in GUI when docked or in space to get a simple 1 click option to get a show info window for the actual system you are in.
support Public Idea Tracker | 24hr PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.05 18:47:00 -
[5]
Originally by: Niklas *Narrow mode for sidebar. No words, just icons. Autohide sucks playing windowed, and normally its just gigantic.
Every tried to click on those '<<' arrows at the top of the neocom? right above your chars name.. should make your neocom to loose all the text and the char picture. Only icons.
support Public Idea Tracker | 24hr PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.12 08:33:00 -
[6]
Originally by: PeHD0M - every time you create a market order, you have to change manually the order expiration date to 3 month
There is an option in the window to remember your settings. I did set it to three months just once, ticked the box and never bothered with it again. Can also remember ranges..
support Public Idea Tracker | 24hr PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.15 04:54:00 -
[7]
Originally by: Karbon Dating *Sort market modules by meta lvl and not name. Only reason this remotely works now is because turret names just happen to group together. But I still have to manually check what the meta lvl is for guns if I'm cross training. Or just don't normally fit named guns.
This!
Originally by: Karbon Dating *The module timers don't always sync with the actual module's rate of fire. It should start at the bottom (or top) and rotate clockwise till it reachs it tail. Repeat. Not at some obscure 30degree angle that isn't even consitant across uses or modules.
This is probably because of the infrastructure EVE is running on. You hit the button, your client tells the server that the module should be activated now, the server does that at the next possible tick (1Hz) and after that sends your client when this module has been activated, your client JUST NOW shows the module active (with lag you wait for this longer LOL) and the cycle timging shows how long the cycle will take till it's full. As the time between server activating module and your client being informed about the modules activation point of time isn't zero you get a first cycle timer animation that doesn't start at zero (bottom) but anywhere after it.
support Public Idea Tracker | 24hr PLEX |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.02.16 05:01:00 -
[8]
just one, a Feature&Idea Tracker
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
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